11/20/2022 0 Comments Rise of nations 2It also splits into 2 Adult Glass Golems when killed. The Elder Glass Golem is a massive beast that resembles the Alins' Glass Golem but is much larger, has no ranged attack, and has a mana counter just like an Alin hero's. Three other master units, the Elder Glass Golem, the Moon Gorilla, and the Scavenger Boss can be created by the neutral sites the Glass Lair, the Moon Core, and the Scrapyard respectively. The Cuotl hold the City of Vengeance, upgradable to Great City of Vengeance. The Alin have the Glass Dragon, also upgradable to the Elder Glass Dragon. The Vinci control the Land Leviathan, also upgradable to the King Leviathan. Master units can only be accessed after creating a Great City they also require huge amounts of resources. Each unit has its own set of powerful abilities, and is equally effective against infantry, large units, or buildings. A player may only have one Master Unit at a time. Master Units are enormous units when compared to standard units, and are therefore extremely powerful. Only available to the Vinci, this district unlocks special upgrades and increases construction speeds. Only available to the Alin, this district is used for researching new technologies. As well as increasing the aforementioned effectiveness, upgrading to a large or great city unlocks more powerful unit types and research abilities. A Palace District turns a City with at least three districts into a Large City (the first of which is designated as the player's Capital city, or home city), and a Large City with at least six districts (plus the Palace District necessary for the earlier upgrade) into a Great City. A Palace District can only be built if at least three non-Palace districts per Palace upgrade level exist for that city. It is also the most expensive of the four districts, with a base price of 250 Timonium (or 150 of each, energy and Timonium, for the Cuotl) as opposed to the previous district costing 75. Used to expand the city in size, which affects the overall effectiveness of all the other city districts. The Cuotl utilize a Reactor district to gather their Energy resource, which negates the need for a caravan unit by directly adding to the player's coffer, according to the total number of reactor districts and the number of neutral sites owned. It is only available to the Alin and Vinci. Used to increase the player's caravan limit, the player's resource collection capacity and trade income capacity for the city. Each Military District also gives the player free Infantry units, as well as one retroactively given per Palace upgrade. Increases the population capacity of the player, as well as adding to the defensive force of the host city. The following is a list of the five different districts: The other buildings include the standard unit factories and defensive structures, as well as unique buildings for each race. There are five districts in the game they vary between the three races, but mostly serve the same purpose of increasing the size of the city, as well as offering benefits that will be elaborated upon later. Unlike most RTS-type games, in which a player starts with a city center and expands from there, Rise of Legends gives the player a city center, but adds a second, distinct building class: Districts. Rise of Legends has a number of unique features that set it apart from its predecessor. It also makes use of the AGEIA PhysX physics engine. Each race is completely distinct from the others, allowing for different gameplay depending on the player's choice. These are the technological Vinci, the magical Alin, and the alien-like Cuotl, who replace the Wealth resource with Energy, offering a new gather strategy. Unlike its predecessor, which offered the player 18 civilizations to choose from, Rise of Legends has only three races. The reality-based resource wood has been replaced by Timonium. However, Rise of Legends also introduces new features of its own, such as city districts, heroes, dominances, a more simplified economy (with only two resources) and neutral, siegeable units and buildings. Rise of Legends retains most of the features from Rise of Nations, like city building, borders, attrition, assimilations, non-depletable resources and the Conquer The World (CTW) campaigns.
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